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Give Larp: Out of the Box
Larp: insights
Collection of essays on mittelpoint 2011
If you want to take a quick look around, look around from time to time. If you venture off the beaten path, you may find interesting ideas or methods that enrich the larp hobby. In this collection of essays, real actors with different technical knowledge and areas of expertise present their ideas and experiences in eight articles.
The spectrum of topics covered ranges from considerations of narrative theory to comparisons between LARP and theatre and the link between live role-playing games and museum education. compiled and prepared for the conference on live role-playing games mittelpoint 2011.
From the content:
David n. schmidt addresses this in his essay is it better to steal well than to invent badly? with the question of whether and how materials, themes and motifs from literature and film can be used in larp. rafael bienia's article on plot writing also addresses literary considerations, in which the author makes suggestions about the theory and uses of narrative. examples to illustrate its use in larp. susanne smieskol makes a scientific comparison between theatre and larp. live roleplaying games as the theatre of tomorrow?, especially regarding the common aspects of festival, game, space and role. alexandra khokhlova and taisia kann report from the vastness of russia 20 years (and over 10,000 games) later. they not only give an overview of the development of the russian larp scene, but also provide insight into russian larp culture and methods of creating live roleplaying games there.
larp in museums? christian kunz deals with the use of live role-playing game elements in museum education and presents experiences from home and abroad. in her article check your reality teena leipold discusses the conscious reaction to violence simulations in larp and the possible use of larp as a method in adult education. another pedagogical approach, but clearly aimed at young people, is introduced by christina kurzweil and daniel steinbach in their article when the mouse becomes a padded sword. the aim is to combine live role-playing games with elements of computer games in order to show children and young people alternatives to virtual worlds.
And anyone who thinks about whether and how children and young people can be allowed to participate in a game that is really intended for adults will find arguments for and against, but also advice and tips. Real Dwarves! by Dennis Lange and Daniel Steinbach.
134 Pages, 14.8 x 21 cm
January 2011
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